Marketers know how to tempt consumers: offer something that seems like a better value. The same can be said for the top point (5 or 7) obstacle(s) in the gamblers class. This obstacle seems like a good deal, right? It offers more points! Gamblers is about points! Well, points and successfully performing the distance challenge. This special obstacle is definitely worth it, right?
Not always.
In DOCNA, the gamblers is always 1-3-5-7, and the 7-point obstacle is always the long set of weaves. The short set(s) of weaves are worth 5 points.
Case 1: Only one high value obstacle
1 long set of weaves: 7 points
2 short sets (back-to-back): 10 points, slightly more time
Contact/Tunnel sequence: 8 points
Case 2: Back-to-back high value obstacle
2 long sets of weaves: 14 points
Flow course with short weaves and contacts : 15 points
In Case 2, there is only a one-point difference. However, my theory is that the flow course will yield more points.
I am going to start recording opening sequences to test the following theory: a flow course, with or without the high value obstacle, will yield more opening points with a non-blazing dog.
Wednesday, May 13, 2009
The Case Against the High-Point Gamble Obstacle
Posted by AgilityEngineer at 6:13 AM
Labels: Gamblers, Time Gamble
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