Friday, March 19, 2010

Good Dog Agility - Team Gamblers

Uh, yeah. There was a nice, steady rain the evening before, and the ring was muddy. Judge Martin Gadsby changed the obstacles locations. The rules were as follows:

  1. Same opening and closing times.
  2. Closing points are doubled if you cross the finish jump before the buzzer.
  3. Back-to-Back contacts ok
  4. No consecutive contacts (e.g. teeter to A-frame)
Hey! A straight time gamble!

Normally, I'd go for 16-17 magic points in a 30-second opening with Scout. However, given the MUD (and she slid out of a tunnel in snooker on her belly), I thought 15 was more fair. It was a 1-3-5-7 system with no 7-point obstacle, no consecutive contacts, back-to-back contacts okay. When you watch the video, you'll find that the teeter is near the finish jump. The teeter was an ideal obstacle to take twice and get the heck out because of this, and it was worth 20 points (5 pts x taken twice x multiplier of 2 for closing). This video demonstrates a PERFECTLY TIMED gamble using magic points (point-time estimation).

This was a 4th place and LAA Q run.